IDE/Photoshop/DAW for X
Encoding domain knowledge into a photoshop/IDE-like interface (a la Domain-Learning with Computational Microworlds, Figma for Science, DSP Notebook, Linear Algebra as Spreadsheet)
... there are some very deep ideas about image manipulation, which had been built directly into Photoshop. By contrast, there’s not really very many deep ideas about writing built into Microsoft Word.
- Michael Nielsen, Interview with David Perell
One theory I have: a design process for these is a combo of Becoming a Resident Toolbuilder and How do you create an interaction semantics?.
prototyping in the spacex IDE https://t.co/StUWQuS83I
— Max Krieger (@maxkriegers) January 28, 2022
Hypnotized by the unapologetically vast visual vocabulary of "photoshop for finance": @tradingview
— Max Krieger (@maxkriegers) January 26, 2022
I want to mess around with any domain (molecular biology,category theory?) in this way - a palette of unfamiliar options. That piquing curiosity of encountering a "Schiff Pitchfork" pic.twitter.com/M2vAdHZgQ8
For more of a traditional textual IDE experience, you could make a Domain-Learning with Computational Microworlds
Scientific Animation Authoring
- https://www.youtube.com/watch?v=BscSK0O1fCw
- https://www.youtube.com/watch?v=fIeFZhxIX-Q
- https://www.youtube.com/watch?v=FfXJsvxhRQk
- https://www.youtube.com/watch?v=GqqdLxr1Dg8
- https://www.youtube.com/watch?v=yj5JhhrqISM
https://twitter.com/samerps/status/1690504638317895680
The player is basically building a giant mesh of in-game APIs (“plug in here to get steel bars, plug in there to get green circuits”), getting those APIs to 100% reliability, and then building something on top of them and getting that to perfect reliability, all while managing scarce resources and dealing with random failures.2
https://www.thediff.co/p/the-factorio-mindset
https://twitter.com/Foone/status/1500737477354524674
related: Figma for X
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